AI Insights · Timothy · April 2023
Top 5 Racing Games on Android in South Africa Q1 2023
Discover the performance trends of the top 5 racing games on the Android platform in South Africa during Q1 2023, based on Sensor Tower data.
In the first quarter of 2023, the top 5 racing games on the Android platform in South Africa showcased interesting trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides valuable insights into their performance.
CSR 2 Realistic Drag Racing saw a steady increase in weekly revenue, peaking at approximately $5.7K in the last week of March. Weekly downloads fluctuated, reaching a high of 3.2K in early January and stabilizing around 2.6K by the end of the quarter. Active users remained relatively stable, ending the quarter at around 11.1K.
Need for Speed™ No Limits experienced a decline in weekly revenue, starting at $1.6K at the end of December and dropping to around $492 by mid-March, before rebounding to $1.1K by the end of the quarter. Weekly downloads showed a downward trend from 12.4K in early January to about 9.6K in late March. Active users followed a similar pattern, decreasing from 58.6K to 49.3K over the quarter.
Asphalt Legends Unite maintained a relatively consistent weekly revenue, with a low of $219 in late February and a peak of $877 at the end of March. Weekly downloads varied, with the highest being 2.1K in early January and the lowest at 1K in early March. The game saw a slight increase in active users, ending the quarter with approximately 6.3K.
Pocket Champs: 3D Racing Games showed a notable increase in weekly revenue, starting at $1.3K at the end of December and peaking at $759 by the end of March. Weekly downloads also saw a significant rise, from 1.5K in late December to 2.4K in late March. Active users increased from 3.8K to 4.9K over the same period.
Real Racing 3 experienced a decline in weekly revenue, starting at $725 at the end of December and dropping to $203 by the end of March. Weekly downloads remained relatively stable, fluctuating between 7.8K and 11K throughout the quarter. Active users showed a slight decline, ending the quarter at around 47K.
For more detailed insights and data, visit Sensor Tower.